
To add a pacer, you must first select something other than “none” in the “Type” column
of the last line in the Pacer grid. To remove a pacer, change the “Type” to “none”. When
you change the “Type” to none, all pacers below the current line are removed.
Name – Enter a name for your pacer. It is a good idea to keep the names very short,
otherwise you will have a lot of text cluttering the NetAthlon 2 session screen.
Type – Select the type of behavior for the pacer. Your choices are:
• Constant Power: the pacer will travel at a speed calculated using your weight, the
power you set (in watts) and the slope of the terrain the pacer is currently on.
• Constant Speed: the pacer will travel at a constant speed. If you set one pacer to a
goal average speed for your workout, you can use the pacer as a visual cue to tell you
how far ahead/behind you are from your goal.
• UltraRabbit: the pacer will travel at a constant speed until it gets too far ahead behind
you. If it gets too far ahead, it will slow down to let you catch up. If it gets too far
behind, it will speed up to catch you. It is a good idea to set up several UltraRabbit
pacers so that you will always have other bikes near you as you ride.
• Past Performance: select this to have the pacer mimic one of your past performances
(you can also swap past performance files with other NetAthlon 2 users).
• Gender: Specifies the gender of the pacer.
• Bike Type: Specifies the type of bike the pacer will use.
• Speed: If you select “Constant Speed” for the “Type”, enter the speed here. The units
will be MPH or KPH, depending on the units of measurement you have selected
(either on the Personal Settings or Exercise Equipment screens).
• Power: If you select “Constant Power” for the “Type”, enter the constant power here
(in watts).
• File: If you select “Past Performance” for the “Type”, click on this cell to select the
past performance file to use.
• Texture: Click on this cell to assign a custom texture to your pacer. See the section
on Custom Textures for Bikes and Riders for more information on how to create
custom textures.
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